Well, I tried Demon’s Souls, and it really wasn’t my cup of tea. I’m really not surprised, but I’m glad I gave it a shot, even though it didn’t “click” with me at all.

My save file in Bowser’s Inside Story seems to be corrupted and won’t load. That sucks. I’m sure that I’ll wait a while and go back to it one day. Who knows, it might be one day soon.

Yesterday I suddenly got an itch to start over in the first Etrian Odyssey. I enjoyed playing it the first time, even though it was very difficult, but I got stuck somewhere in the Fourth Stratum. There’s a part where you have to fight several very tough enemies without resting, and I just could not do it. When I went to a forum asking for help, the only advice I got was to create all-new characters from level 1 or to re-spec my current characters, which still meant losing a lot of levels. I tried both these methods anyway, but I couldn’t find a quick (or even not-horribly-slow) way to level them up, so I gave up on the game entirely. So, yesterday I looked up some optimal builds for the game and learned which skills were worth getting for each character and which to avoid.

Occasionally, usually while trying to fall asleep at night, I’ll play a little Nostalgia – a fairly new RPG for the DS. As the name implies, it tries to invoke the feel of an old-school RPG and it does a pretty good job of that while including some newer RPG features to keep it interesting. The only reason why I kept playing it after the first dungeon was because I heard that it gets better about 3-4 hours in, and it did — except that it was around 6 hours in. At that point, optional quests open up, your party is filled out, the characters finally learn more skills (which require points to be built up in strength, so you have to use the points wisely), and the story picks up… for what that’s worth.

Oh, and New Super Mario Bros. Wii is good, but for some reason I can’t play more than several levels at a time. I guess I can’t spend the entire day playing Mario like I did when I was a kid.

I haven’t updated in a long time due to school keeping me pretty damn busy. As far as games go, I’ve just finished replaying Final Fantasy X for probably the sixth or seventh time.  I maxed out my stats for the first time, but I haven’t bothered unlocking a few of the Original Creation bosses yet — I’m a little burnt out of collecting monsters and don’t want to collect 10 of every monster in the game just to kick a giant monster’s ass.

I’ve been playing Monster Hunter Freedom Unite for PSP every so often for the last month or so, but not for very long periods of time.  I’ve never been one to play any kind of game with rare drops and creatable weapons and armor and whatnot without some kind of guide, and I mostly play the game when I’m away from a computer, so whenever I get stuck somewhere I’ll stop playing for a while. It’s a really cool game, though, and I think there should be more offline MMORPG-style games, especially when you can control the action like in Monster Hunter.

Speaking of which, I just started to check out Phantasy Star Zero for DS. I didn’t play the original Phantasy Star Online (well, the Gamecube remake) until summer 2008, but overall I can tell that Zero plays just about the same way.  I really need to play with some other people, but like with Monster Hunter, I usually only play my portable games when I have no means of communicating with anyone online.

End of Vacation

I finally – finally! – start school tomorrow. It was really hard to be on vacation for so long, especially as my wife had to go to school and work almost the entire time. I’ll definitely have a bit less time to play games… well, not really, because when I get back to work I’ll be able to do most of my homework there, ensuring that my evenings are free. Apparently, in the school quarters to come, I’ll have so many projects to work on at home that my free time will cease to exist, so I’ll just enjoy what I have for now.

I’ve been switching between a lot of different games on my DS and PSP lately, just to keep things fresh and to stave off the last bits of boredom. I did a quick playthrough of Dragon Quest IV first, then I started replaying DQV. I didn’t get too far before I started dabbling in Crash Bandicoot 2 (an old favorite), Final Fantasy 1, Disgaea 2 (PSP release), and I’m still finishing up Bowser’s Inside Story.

Apparently, Demon’s Souls came out today. Even though one of the two forums I frequent had a thread about it for some time, I completely overlooked it. I’m not sure whether or not the game is my type, but everyone playing it seems to be having a lot of fun finding hidden items and attempting to beat difficult enemies. It reminds me of a few games that I’ve never played, such as Diablo, but Demon’s Souls is from a Japanese company, which means there’s a much better chance that I’ll actually enjoy it. Not that I’m a Japanophile or Weeaboo or anything like that, but I tend to not enjoy most American RPGs. Hell, lately I haven’t been enjoying many JRPGs either.

I’ve been playing Mario & Luigi: Bowser’s Inside Story lately. It’s much better than Partners in Time, the second game in the series, but doesn’t quite match up with the original Superstar Saga, which just got practically everything right the first time.

I’m really tempted to replay Dragon Quests IV and V for DS at some point in the near future, too. Although my vacation will be over in two weeks, I’ll still have some time after school to play games (and maybe even during my lunch break at school), so I’ll always need some portable game to play.

Turns out I had a FFV save file I had started sometime over the past year that was at the very end of the first world, so I just continued that and I ended up beating it yesterday. I forgot how short the game is!

I’d love another FF game to use a similar job system, but with some tweaks and added abilities and bonuses, but the series likes to reinvent its basic system with every game, so that’s not likely. At least we got the Final Fantasy Tactics and Tactics Advance games out of it. I’m actually a fan of the TA games, and I hope they make a third one eventually. For those who were turned off by the Laws and Judges of the first FFTA, you should give the sequel a shot. Laws are no longer mandatory: if you obey a law, you get a bonus during or after battle and an extra item, but breaking the law only means that you can’t use Phoenix Downs or Revive spells during battle. None of your characters will permanently die, it’s just a small inconvenience.

Final Fantasy Fever

Dissidia makes me want to play more Final Fantasy games again. However, in the past year I did replays of FFs 7, 8, 9, 10, and 12. Just slightly more than one year ago, I played the FF4 remake for DS. Oh, and I started a new game in FF6 Advance because I wanted to do a “Natural Magic” playthrough, in which the only magic you’re allowed to use are the spells that Terra and Celes learn through level-ups and Strago’s Lores. I actually got to the part where you finally get your first espers, and then I got caught up playing something else so I never finished it.

Today, one of my cousins mentioned on Facebook that he was playing FFX. That’s one of my favorites, and it made me want to play it even more, but since it’s only been a year or so I think I’m going to wait a bit longer so I don’t get burned out. Also, I’m still trying to finish Wild Arms 3 before I go back to Shadow Hearts 3.

I think I’m going to play some FF5A on the occasions when portable games are my only option, though.

I just remembered something that I found myself thinking a lot as I played through DQVIII. Where are all the current-gen RPGs with similar, cartoony art styles? The only ones I can think of off the top of my head are in the “Tales of” series, which I haven’t really enjoyed since Tales of Eternia. Speaking of which, the PSP port of that game is excellent – even running off of the UMD, the load times are surprisingly short, and the graphics look very crisp on the smaller screen. You’ll have to import the European version if you want to actually play it in English, though.

Anyway, back to graphics and art styles: RPGs that look like Enchanted Arms and Lost Odyssey don’t appeal to me visually. Maybe developers were just trying to take advantage of the new technology, and later on in this generation we’ll see something different. I might be totally wrong, but I’ve noticed that systems usually get larger amounts of RPGs towards the ends of their life spans, so maybe something like that will happen again. All I know is that every time a new console comes out, there are usually still RPGs being released for the previous system. Final Fantasy IX came out for the PS1 almost a month after the PS2 launched in the US. Hell, Persona 4 just came out last December for the PS2. I’ve heard that this tends to happen because development costs drop for the older systems.

I guess what I’m trying to say is: I can’t wait for the next generation of video game systems, because I want more RPGs for the systems I currently have.

Dissidia: Final Fantasy

Man, Dissidia is really addicting. Most battles are over in less than a minute, you get rewards for fighting lots of battles in a single day, there are tons of abilities to master and items to purchase and unlock…

This isn’t an original sentiment or anything, but I really want a sequel that expands the cast with characters other than the main heroes and villains.

Wild ARMs 3

I enjoy WA3 for several reasons, and I always have something nice to say about it. This is not to say that this is one of my most favorite games of all time, or that it’s one of the best JRPGs ever, but it did some unique things that I feel should be used by other games in the future.

Some of the things I like about the game:

*The opening. The first two WA games start off by having you choose one of your three main characters, and then you play a short introductory scenario as that character. Repeat for the other two, and then the characters meet up and the game properly begins. WA3 takes this a small, but cool, step forward by starting with the game’s protagonist, who decides to investigate a possible robbery on the train she is riding. When she enters the train car where the theft is taking place, three other characters suddenly jump out and aim their guns at each other. The scene freezes, and you are then able to choose which of the four characters whose scenario you wish to play first. It’s nothing huge, but starting the game off with a little action makes you wonder why all these very different people are there, pointing guns at each other.

*The protagonist. Of the four main characters, there is one that the others call “leader” – Virginia Maxwell. That’s right, a JRPG with a female main character… and she is actually modestly dressed and proportioned. I’m not about to say that all women should wear long dresses or whatever, but it really fits the “Old West” aesthetic and it’s just a surprising change from most JRPGs, or games in general. The fact that she starts out being a bit naive but grows into a strong person is just icing.

*The weapons. Of course, in most RPGs, the characters would use swords, daggers, bows, staves, and so on. In WA3, all four of your characters use their own gun (or ARM) in battle. And instead of buying a new one in each town, they keep the same guns throughout the game and you pay for upgrades, with the option to forfeit the money you put into them and start over if you choose. One of my favorite parts about this is that it allows the game to play with a common JRPG trope – one of your characters is at least ten years older than the others, is married, bookish, wears glasses, and has the whole “mage” sort of vibe to him… but he’s your strongest character, because he uses a high-powered sniper rifle. There’s another character who is huge, strong, and kind of dumb, but he’s your strongest magic caster. He does less damage because he has a sawed-off shotgun with very low accuracy, and his magic aptitude is due to the fact that he belongs to the game world’s resident “Native American” tribe with close spiritual connections to the gods.

*The music. All of the WA games have excellent music, even after they switched composers in WA4, but I think this one has my favorite all-around soundtrack.

*Avoiding battles. When a random battle is about to occur, your character gets an exclamation point above his or her head. Normally it’s white, but sometimes it is green or red. Red means that you’re forced into the battle. White means that you can avoid the battle if you wish, but it will cost you about 1-4 “points”, of which you only start with 10 (and can increase to a total of 40 by the end of the game). If the exclamation point is green, you can skip the battle without losing any points. How do you get the green exclamation points? Throughout the game you can collect “migrant seals” which increase your “migrant level”. What this means is, if your migrant level is high enough, you can avoid stronger battles. When your migrant level increases high enough and you go back to an early dungeon, all of the battles will give you green exclamation points. This system reminds me of Earthbound, in which you could see enemies on the screen and try to avoid battles, and when your level was high enough not only would enemies actively avoid YOU, but you could win a battle instantly without having to waste time by going into a battle screen. And surprise, surprise, neither of these systems have been used again. (Earthbound’s sequel, Mother 3, has a similar system, only without being able to win a fight instantly. Instead, you can run through weaker enemies and temporarily stun them to avoid battle.)

Some of the things I don’t like about WA3:

*The story. It’s pretty “meh”, to be honest. The translation is pretty good, but the dialogue feels odd sometimes.

*Lack of diversity. The cast of characters feels very small because you fight the same people over, and over, and over again. I am not even kidding about this. There are about four sets of people who you fight as bosses no less than three or four times each throughout the game. They might have a new attack or strategy each time, but it’s basically the same fight. There are also very few notable NPCs in towns – usually you just talk to random people to get a clue to your next destination. There are a lot of dungeons, but most of them look very much alike (almost all of them are ancient ruins). The gameplay within the dungeons is typically pretty good, though, due to all four characters eventually obtaining three unique skills for puzzle solving.

*The game clock. This is an extremely minor annoyance but it’s just so odd I have to mention it. The game’s clock only runs when you are walking around, whether in a town or dungeon or whatever. When you are in a menu, or a cutscene, or even just talking to a townsperson, the clock stops until you’re done. As a result, whatever time it shows you is waaayy off.

That’s actually all I can think about for negatives right now. The game has a lot of good qualities, but the only reason why it turns me off sometimes is because the story isn’t very engaging and the dungeons start looking the same after a while.

Dragon Quest VIII (some spoilers)

As I previously mentioned, I recently finished with my second playthrough of DQ8. This time, I decided to use a guide to select which skills that my characters should learn. Three skills in particular made a huge difference: Thin Air, Caduceus, and Omniheal. I avoided Fisticuffs and Staves entirely on my first time through the game, and didn’t get too far in Courage to learn Omniheal. I had Yangus learn Thin Air as soon as possible, which proved to be useful throughout almost the entire game. It’s a 2-MP attack that hits all enemies at once, and having a character like Yangus – who mostly does strong damage to a single enemy at a time – made some of the random battles go much, much smoother. Caduceus was a Staff skill that both Jessica and Angelo could learn. It was basically a free version of Midheal that allowed me to win an exceptionally tough mid-game battle on my first try, when most of my characters had run out of MP. I didn’t learn Omniheal until very late in the game, but it’s the only group-healing spell that the Hero can learn, and it made the postgame bosses that I fought go much smoother.

As far as the second ending goes, I think it should have been worked into the actual game. My first time through the game took me 90 hours and my second one took me 70, and honestly, they could have removed one of the more pointless quests to make room for the Dragovian story.